Persistent · Multiplayer · Space Sim
A single wireframe galaxy of mining, warfare, and industry. Carve ore from asteroid belts, triangulate hidden caches, build ships and structures, and fight for territory alongside your corporation — in a living, zoned universe.
The Loop
Lock an asteroid, cycle your mining lasers, and haul ore back to market. Survey scanners reveal richer rare-ore veins for those who prospect first.
Lasers, autocannons, and lock-on missiles with flares and countermeasures. Tackle, tank, and out-fly your target — or bring the fleet.
Refine ore, research blueprints, and manufacture ships, modules, and deployable structures.
Form a corporation, deploy structures, and wage siege or faction warfare.
In the Void
The Universe
StarFrame runs as a single persistent universe of 25 interconnected star systems, each subdivided into interest-zoned cells so hundreds of players can share the same sky. Warp the lanes, jump the gates, and slip through unstable rifts into scaled-difficulty pocket sites.
Four factions — Solari, Hadar, Meridian, and Serevan — contest capture beacons in dedicated warzones. Pick a side at first login; the front line moves with you.
System Readout // LIVE
The Roadmap
Planned features, shaped by the playtest — not live yet. Here's where StarFrame is headed.
◈ Leave the cockpit
Exit your ship for on-foot missions, and walk into structures as a person — not a hull.
◈ Jobs & contracts
An always-available board of NPC jobs, plus the ability to post your own for other players to take.
◈ Third-person flight
A new external camera mode to fly your frame from outside the cockpit.
◈ VFX & UI redesign
An ongoing pass over the effects and interface — a visual and usability polish across the board.
◈ Deeper systems
Expanding what's already here — and, guided by your playtest feedback, choosing which new systems and expansions to pursue next.
Early Playtest
We're opening the doors to stress-test the servers at real player counts. Grab a key, jump in, and help us find the edges.