StarFrame

Persistent · Multiplayer · Space Sim

A single wireframe galaxy of mining, warfare, and industry. Carve ore from asteroid belts, triangulate hidden caches, build ships and structures, and fight for territory alongside your corporation — in a living, zoned universe.

25Star Systems
4Warring Factions
10Player Frames
1Shared Galaxy

The Loop

Four ways to leave a mark

Mine

Lock an asteroid, cycle your mining lasers, and haul ore back to market. Survey scanners reveal richer rare-ore veins for those who prospect first.

Fight

Lasers, autocannons, and lock-on missiles with flares and countermeasures. Tackle, tank, and out-fly your target — or bring the fleet.

Build

Refine ore, research blueprints, and manufacture ships, modules, and deployable structures.

Rule

Form a corporation, deploy structures, and wage siege or faction warfare.

In the Void

Everything is wireframe

The Universe

One galaxy. No shards.

StarFrame runs as a single persistent universe of 25 interconnected star systems, each subdivided into interest-zoned cells so hundreds of players can share the same sky. Warp the lanes, jump the gates, and slip through unstable rifts into scaled-difficulty pocket sites.

Four factions — Solari, Hadar, Meridian, and Serevan — contest capture beacons in dedicated warzones. Pick a side at first login; the front line moves with you.

System Readout // LIVE

▸ ZONES ······ ON · zoned
▸ FACTIONS ··· 4 warzones
▸ MARKET ····· galaxy-wide
▸ RIFTS ······ party-scaled
▸ STATUS ····· checking…

The Roadmap

On the horizon

Planned features, shaped by the playtest — not live yet. Here's where StarFrame is headed.

◈ Leave the cockpit

Exit your ship for on-foot missions, and walk into structures as a person — not a hull.

◈ Jobs & contracts

An always-available board of NPC jobs, plus the ability to post your own for other players to take.

◈ Third-person flight

A new external camera mode to fly your frame from outside the cockpit.

◈ VFX & UI redesign

An ongoing pass over the effects and interface — a visual and usability polish across the board.

◈ Deeper systems

Expanding what's already here — and, guided by your playtest feedback, choosing which new systems and expansions to pursue next.

Early Playtest

Fly the frame

We're opening the doors to stress-test the servers at real player counts. Grab a key, jump in, and help us find the edges.